> ## Documentation Index
> Fetch the complete documentation index at: https://items.lodemc.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Props

> Chairs, tables, lamps, beds, storage, doors, sofas that join up, growing plants and more.

A prop is a model you place in the world: chairs, tables, lamps, beds, doors, signs. Props are one type of [element](https://items.lodemc.net/elements.md), and there's no limit on how many kinds you can add.

> [!NOTE]
>
> Props used to be called **furniture**. `type: furniture`, the `furniture:` section in config.yml and `/li furniture` still work.

## A first prop

```yaml items/props/ruby_chair.yml theme={null}
ruby_chair:
  type: prop
  name: "<red>Ruby Chair"
  model: ruby_chair.json    # next to this file
  seat: 0,0.62,0            # where you sit, in blocks above the floor
  rotate-on-sneak: true
```

Only `model` is needed. Everything else is optional, and each option has its own page:

> **[Placing and turning](https://items.lodemc.net/props/placement.md)**
>
> Floor, wall or ceiling, rotation, placement rules and the hologram.

> **[How it looks](https://items.lodemc.net/props/looks.md)**
>
> Scale, offset, brightness, glow and dyeing.

> **[Hitboxes](https://items.lodemc.net/furniture-hitboxes.md)**
>
> What players stand on, bump into and click.

> **[Seats and beds](https://items.lodemc.net/props/seats-and-beds.md)**
>
> Chairs, benches and beds that skip the night.

> **[Storage](https://items.lodemc.net/props/storage.md)**
>
> Chests, personal lockers, ender chests and bins.

> **[Light](https://items.lodemc.net/props/light.md)**
>
> Lamps, and switching them on and off.

> **[Doors and states](https://items.lodemc.net/props/doors-and-states.md)**
>
> Swinging and sliding doors, and pieces with several looks.

> **[Connecting](https://items.lodemc.net/props/connecting.md)**
>
> Sofas and counters that join up with their neighbours.

> **[Growing plants](https://items.lodemc.net/props/growing.md)**
>
> Props that grow into the next stage.

> **[Text and music](https://items.lodemc.net/props/text-and-music.md)**
>
> Signs with text, and jukeboxes.

> **[Breaking and drops](https://items.lodemc.net/props/breaking-and-drops.md)**
>
> Hits, drops and sounds.

Props also take every [item option](https://items.lodemc.net/items.md) for their item, and [events](https://items.lodemc.net/events.md) like `interact`, `place` and `break`.

## Using props

Right-click does the first thing that applies, in this order: turn it (sneaking, empty hand) → bone meal → dye → jukebox → bed → seat → storage → door → next state → light toggle.

Sneaking with an item in hand places that item against the piece instead. Protection plugins can block using props just like they block opening chests.

## Good to know

* Each prop is saved inside the world, in the chunk it stands in. Props survive restarts, chunk unloads, WorldEdit copies and backups without a separate database.
* Props whose config you delete stay in the world as they are.
* Props behind walls are hidden from players who can't see them, which keeps busy rooms fast. See [config.yml](https://items.lodemc.net/configuration.md#elements).
* [Bedrock players](https://items.lodemc.net/bedrock.md) see props too.


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