items/blocks/glass/framed_glass.yml
Both must be PNGs of the same size. Lode Items works out how wide the border is and makes every tile itself: the border stays on each edge that doesn’t touch the same block. One pair covers all six faces.
text
Which neighbours it joins. Each combination of neighbours is its own look, so the modes cost differently:
- Faces between two joined blocks aren’t drawn, so connected glass shows no inner edges.
- Corners where two joined edges meet stay seamless. Proper inner-corner notches would need the diagonal neighbours too, which is far too many looks.
- A connected block uses one texture pair for every face, and can’t also use
rotation,textures:ormodel:.
items/blocks/: Lodestone Tiles (solid) and Framed Glass (see-through).